ARACHNOTRON
WrongWarp LLC developers
Nicholas Robbins - Lead Programmer
Cory Smith - Weapons / Systems Programmer
Christopher Brennan - AI Programmer
Evan Janssen - Lead Designer
Conor Tully - Level Designer / QA Lead
Billy Beanland - Level Designer
Jae Ettinger - Sound Designer
Sean Napolitano - Lead Artist
Josh Walker - VFX Artist
Michael Andrews - Environment Artist
Maria Crawford - 2D / UI Artist
Nicholas Oprisu - Producer
Matthew Migneault- Producer
Spencer Hobbs - Video Editor
Lenny Gingello - QA Manager
Cody Douglass - QA Manager
Summary
Arachnotron is a student project, created by Wrong Warp Games at the Game Development Program of Champlain College).
Arachnotron is a third person action shooter where the player can traverse every surface of the environment to their advantage. As a mechanical spider-tank hellbent on revenge, use the different weapons at your disposal to take down the criminal organization S.W.A.R.M.
Creative Process
I was brought on to manage existing assets and flesh out the SFX library for Arachnotron 5 months into the project to get it out of the proto. Assets for Arachnotron were prompted for me to create off a spreadsheet so I used my copy of Omnisphere and a few MP3s that I recorded on a mobile handset recorder.
Skills Developed
Experience in remote development
Working in a large team
Experience in Cubase Pro 10, Adobe Audition
Complex sound synthesis via VST
Implementation of assets via Wwise
Cubase
Foley with H1 Zoom Recorder
MIDI tools
Softsynths - Morph Zynaptiq and Omnisphere
Effects chaining/EQ adjustments within engine