top of page

ARACHNOTRON

Platform - PC/itch.io

Development time: Fall 2018 - Spring 2019

Developed with - Unity, C#

https://wrong-warp-games.itch.io/arachnotron

Development Team

Nicholas Robbins - Lead Programmer
Cory Smith - Weapons / Systems Programmer
Christopher Brennan - AI Programmer

Evan Janssen - Lead Designer
Conor Tully - Level Designer / QA Lead
Billy Beanland - Level Designer
Jae Ettinger - Sound Designer

Sean Napolitano - Lead Artist
Joshua Walker - VFX Artist
Michael Andrews - Environment Artist
Maria Crawford - 2D / UI Artist
 
Nicholas Oprisu - Producer
Matthew Migneault- Producer

Spencer Hobbs - Video Editor
Lenny Gingello - QA Manager
Cody Douglass - QA Manager

[Skill Development Overview]

Experience in remote development

Working in a large team

 

Experience in Cubase Pro 10, Adobe Audition 

Complex sound synthesis via VST

Implementation of assets via Wwise

Summary

 

Arachnotron is a student project, created by Wrong Warp Games at the Game Development Program of Champlain College).

Arachnotron is a third person action shooter where the player can traverse every surface of the environment to their advantage. As a mechanical spider-tank hellbent on revenge, use the different weapons at your disposal to take down the criminal organization S.W.A.R.M.

bottom of page