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ARACHNOTRON
Platform - PC/itch.io
Development time: Fall 2018 - Spring 2019
Developed with - Unity, C#
https://wrong-warp-games.itch.io/arachnotron
Development Team
Nicholas Robbins - Lead Programmer
Cory Smith - Weapons / Systems Programmer
Christopher Brennan - AI Programmer
Evan Janssen - Lead Designer
Conor Tully - Level Designer / QA Lead
Billy Beanland - Level Designer
Jae Ettinger - Sound Designer
Sean Napolitano - Lead Artist
Joshua Walker - VFX Artist
Michael Andrews - Environment Artist
Maria Crawford - 2D / UI Artist
Nicholas Oprisu - Producer
Matthew Migneault- Producer
Spencer Hobbs - Video Editor
Lenny Gingello - QA Manager
Cody Douglass - QA Manager
[Skill Development Overview]
Experience in remote development
Working in a large team
Experience in Cubase Pro 10, Adobe Audition
Complex sound synthesis via VST
Implementation of assets via Wwise
Summary
Arachnotron is a student project, created by Wrong Warp Games at the Game Development Program of Champlain College).
Arachnotron is a third person action shooter where the player can traverse every surface of the environment to their advantage. As a mechanical spider-tank hellbent on revenge, use the different weapons at your disposal to take down the criminal organization S.W.A.R.M.
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