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About Me

A collaborative and enthusiastic Game

Designer skilled in sound design, gameplay

design, and establishing game feel.

Experienced in multiple audio workstations,

quality assurance, implementing feedback,

and working with multiple disciplines in a

team setting.

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Technical expertise

  • Wwise

  • Cubase 10 Pro

  • Logic Pro X

  • Adobe Illustrator, Audition

  • C# Scripting

  • Unity3D

  • Unreal Engine 

  • MicroSoft Office suite

PROFESSIONAL QUALIFICATIONS

  • Sound Design/Effect editing

  • Field Recording

  • Gameplay Design

  • Agile Development

  • Visual Documentation

  • Content Design

  • QA testing

  • Design Instructor, iD tech Camps (Fort Worth,Texas), 2017

  •  UI/UX VR Designer, Emergent MediaCenter Seminar, 2019

  •  Lead Audio Designer, Arachnotron,WrongWarp Games, 2019

  •  Lead Audio Designer, Hollow Reef, Rattskum, 2019

  •  Lead Audio Designer, Monolithic, FowlMachinations, 2020

  •  5+ years of Game Production/Design Experience

DEVELOPMENT EXPerience

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