About Me
A collaborative and enthusiastic Game
Designer skilled in sound design, gameplay
design, and establishing game feel.
Experienced in multiple audio workstations,
quality assurance, implementing feedback,
and working with multiple disciplines in a
team setting.

Technical expertise
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Wwise
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Cubase 10 Pro
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Logic Pro X
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Adobe Illustrator, Audition
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C# Scripting
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Unity3D
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Unreal Engine
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MicroSoft Office suite
PROFESSIONAL QUALIFICATIONS
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Sound Design/Effect editing
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Field Recording
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Gameplay Design
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Agile Development
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Visual Documentation
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Content Design
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QA testing
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Design Instructor, iD tech Camps (Fort Worth,Texas), 2017
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UI/UX VR Designer, Emergent MediaCenter Seminar, 2019
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Lead Audio Designer, Arachnotron,WrongWarp Games, 2019
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Lead Audio Designer, Hollow Reef, Rattskum, 2019
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Lead Audio Designer, Monolithic, FowlMachinations, 2020
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5+ years of Game Production/Design Experience