I'm a game designer specializing in audio and feedback systems. I've worked in scrum based game development for the past 4 while earning my degree at Champlain College and a specialization in sonic arts.
On top of participating in multiple game's development as a designer, I have years of experience in using/scripting in C# Unity, and a variety of DAWs including Cubase 10, Logic Pro X, and Adobe Audition.
As people who play and love games and have all our lives, developers have a responsibility to both themselves and the world they influence to take what they love and infuse it into their own work. Games aren't as disposable entertainment as critics from outside the industry would like to say and we should be excited by the opportunity to prove them wrong